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With the combined mental prowess we have formed the mighty Vol- ...er... screw that.

Our first feature tonight: FRIES. They're new. We have studied the ancient japanese art of dicing food into thin strips. Then we applied this in a scientific method to the irish favorite, potato. Then we returned to the asian method of searing the potato strips in burning-hot oil. Please place an order through email to Mister Spoon, his email is listed in the About Us section.

Our Second Feature tonight: The Idiots Guide to Living in the Aniverse. In similar fashion to the Laws of Anime, this is a Twenty six part guide to surviving in your average anime world, should you find a way to move there. Also should you find a way to move there, contact us at: crackheadotakus@hotmail.com. We'd like to visit with you, and arrange a one way trip into Perfect Blue.

TuRk: In coming news, Katsu's rant about Role Playing games....

Be they Dungeons and Dragons, Tunnels and Trolls, Final Fantasy, Big Eyes Small Mouth, Vampire, Werewolf, and so on and son, or all the various Computer and Video game versions of them out there (I am not even going to attemptto list them... but chances are, you've played one of them) all boil down to one thing: A good story. It is what makes or breaks the game. That being said and understtod, and aloting for the world's varied tastes, I'd say thinggs are pretty much covered.. the only argument is what way to dothings sometimes. Thereby bringing the subject of this feature article. Choosing a Stat/Game system over another.

As some of you may already know, CHO is (well. Turk and I anyway) embarking on the quest to convet the Slayers Universe into a workable Dice and paper RPG. Yes, I know it has been done by the owners of the series and I can go buy the source books at the next Anime Central [Please make that a text Link to the Acen.org site], but that is an MP based system for magic. I have a bit of a dislike of the MP based system for whem I myself am running a game, as players tend to try to abuse the rules... especially TuRk, who has found ways to get in excess of 15 points of damage from the D&D cantrip Ray of Frost (a d3 of cold damage, ranged touch attack, crit x2, if you are wondering) at very early levels. If one were to go by an MP system, we'd have a second Level Sorcerer trying his or her damnedest to cast Dragon Slave and it would probably work, but they would have no spells left for that day. And then there is the point of why the hell would someone otherwise so very weak know that spell?

Short Answer: they wouldn't.

Long Answer and solution: Find a way to mediate out the power needed to focus on and cast spells of certain effects... effectively creating a spell level.. I think there is a system known for this already.. Yes.. it is called d20, or others may call it Dungeons and Dragons 3rd Eddition.

Of course.. Slayers, Being the highly magical world that it is, uses spells more often, and it seems even the arcane spells go off without a hitch regardless of armor and the like.. so Slayers doesn't exactly fit into the standard D&D Multiverse... infact, on top of magic being seperated into a whole new classification system, it also has to account for new classes, a skewed variant on racial modifiers for being Dragon, Half Dragon, Mazoku, Fox, Lizard Man, Fish Man (Though why ANYONE would want to play as Noonsa is beyond me), "Normal" Human, or "Out of the Barrier" Human.... as well as a number of others. In short, we have our work cut out for us...

But hey, So far so good. We've got the standard D&D spells sorted into their new types of Black, White, Shamanist (by Element too...) and Universals. Aside from having already come up with a nifty Spell casting restriction system, as one can never cast from all three school at the highest level without being a special prestige class... (Rezo, you damn Archmage you), all we really have left before we tinker with the Class system is to seacrh the D&D spell lists and the Slays Spll lists and see which spells are already made by current D&D rules, renaming them accordingly, and of course then creating the spells that do not exist... That would be the hard part, everything else is just tedious work.

In the meantime, it has been arbatrarily decided that starting level ought to be 3, as, let's face it.. a Level 1 Fighter ain't gonna do crap to anything in that world and live to tell about it. And Mages fare even worse. Besides, this way you are pne adventure from a lot of the trademark power spells such as Fire ball.

Feats and Abilities are messed with on an "As they occur" basis... for example... Undead turning.. just doesn't happen all that much in Slayers... should it stay? Should it go? truth be told.. we are unsure as of yet, but it will be fun when we figure it all out. We should have it all figured out and posted (if all goes well) by ACen, and hopefully even partially playtested a bit.

Until later folks, Watcha da anime, eata da Okonomiyaki, and roll the dice, as we're gonna keep on tweaking the stats and rules til we get it marginally right.

-Katsuhiko


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